The Feasibility of Comic Media on Narrative Texts Based on Local Wisdom in VII Grade Student of Junior High School (SMPN) 3 Kotapinang

The aims of this study is to find out the feasibility of comic media on narrative texts based on local wisdom. The research was conducted in the second semester 2018/2019. The subjects in this study were students of VII grade of Junior High School (SMPN) 1 Kotapinang. The results of the material expert validation on the feasibility of material aspects gained an average of 89.37% with the category "Very Good", the aspect of language feasibility obtained an average of 83.33% with the category "Very Good", the feasibility of presentation aspects obtained an average of 89, 58% with the category "Very Good. The results of the validation from the illustrated expert obtained an average of 100% with the category "Very Good", while the results of the validation of the design of the learning media from the visual appearance aspect obtained an average of 80.28% with the category "Good", while from the aspect of design learning obtained on average 75% with the category "Good". Therefore, comic media in narrative texts based on local wisdom are developed for VII Grade Students of Junior High School (SMPN) 3 Kotapinang that are suitable for use in the learning process.


I. Introduction
Learning Indonesian in the 2013 curriculum applied at Senior High School 3 Kotapinang has now been emphasized in text-based material, where one of the subject matter of VII Grade student is narrative text. Narrative text is an essay that tells or explains in detail an event or event based on the time sequence. Events in a narrative text itself can actually occur or an imagination. Narrative texts are found in many writings, such as novels, short stories, biographies and so on.
The basic concept of the narrative text, local wisdom can be contained from a narrative text. Local wisdom can be defined as a wealth of local culture that contains a policy of life, a way of life that accommodates wisdom and life wisdom. Local wisdom can also be in the form of knowledge, beliefs, traditions, customs of a society, insight, understanding and ethics, local wisdom is usually passed down from generation to generation through word of mouth. In Indonesia, local wisdom does not only apply locally to certain cultures or ethnicities, but can be said to be cross-cultural or cross-cultural in nature, forming national cultural values.
The insertion of local wisdom values in narrative texts aims to preserve and introduce cultural values to students. Many students tend to be less interested in things that are related to tradition because students consider outdated, old-fashioned and old-fashioned. These results were proven through observations at Junior High School 3 Kotapinang that in the teaching and learning process in the narrative text material the teacher never discussed or raised the topic of local wisdom or wisdom in the Kotapinang area, even though it was known that students in the school were more dominant living in Kotapinang people. Indeed the tradition or local wisdom is a cultural heritage that contains the values of the ancestors of one's identity formation. Technological advances often make people forget the importance of the tradition or culture of

Local wisdom
Epistemologically, local wisdom consists of two words: wisdom and local. According to Indonesian English dictionary John M. Echols and Hassan Syadily, local means local, while wisdom (wisdom) is the same as wisdom. In general, local wisdom can be understood as local ideas that are wise, full of wisdom, good value, embedded and followed by community members. In line with that, Sudikan (in Shafwan, 2015: 24) argues that local wisdom has three overlapping terms in interpreting words for the same purpose, namely local knowledge, local wisdom and local intelligence. Likewise, Puspowardoyo (in Shafwan 2015: 24) states that local geniues as self-expression and manifestation of people's personalities are able to withstand the elements that come from outside and are also able to develop for the future. The loss or loss of local genius also means the fading of the personality of a society, while the strength of local genius to survive and develop shows the personality of that society. Furthermore, the opinion of Gadgil and Barkes in Derita Rahayu (2016) that local wisdom cannot be separated from the elements of local rules, local traditions, customs or cultural values which are harmonious proof of the relationship between society and the environment. Understanding the linguistic wisdom of local wisdom means local wisdom that can be understood as local ideas that are wise, full of wisdom, valuable, embedded and followed by citizens.

Culture
All people in the world have their own cultures that are different from one another. However, all forms of culture have several cultural elements that each community has. According to Dedy Mulyana, (2001: 18) the term culture originates from the words of wisdom and power, namely the power of mind, which is in the form of creativity, taste and intention; while culture is the result of creativity, taste, and intention. Culture is a concept that arouses interest. Formally, culture is defined as the order of knowledge, experience, beliefs, values, attitudes, meanings, hierarchies, time, roles, relationships of the universe, material objects and property acquired by a large group of people from generation to generation through individual and group efforts.

Local Wisdom of Sultanate Kingdom of Kotapinang
The Sultanate of Kotapinang was originally named the Pinang Awan Sultanate. The first Sultan to rule was Sultan Batara Sinombah, also called Sultan Batara, Pinayungan Gorga Teacher, who had a tomb in Mumuk Negeri Pinang Awan Hotang. Sultan Batara Sinombah is a descendant of the Minang Kabau realm of Pagaruyung State named Sultan Alamsyah Syaifuddin. Sultan Batara Sinombah and his brother Batara Payung and their half-sister, Putri Lenggani, left Pagaruyung State to go to the Mandailing area. On his way, Batara Payung decided to stay in Mandailing and become the origin of the kings in the area. While Batara Sinombah and Princess Lenggani continued their journey to Hotang Mumuk (Pinang Awan).
The descendants of Sinombah Batara from his son Mangkuto alam are the origins of several kingdoms found in the Labuhan Batu area like the oldest King Indra settled in Kambul (Upper Blades) and his descendants became kings of Panai and Bilah. Whereas number two the Fresh King settled on the Toras River to become Zuriat king of the Kampung Raja, and the youngest King Awan settled on the Tasik River to become Zuriat raja in Pinang City.
The government system used in the Sultanate of Kotapinang is a monarchy that is held by a king who is inherited from generation to generation. This monarchical system of government resulted in the existence of a classification within the Pinang Sultanate community, namely the class differences between the aristocratic class and the common people. The aristocratic group plays a role in all fields that are based on the Sultan. Ordinary people are only servants of the King and guardians of the land. All people's activities are only for the glory and wealth of the Sultanate. On the contrary, the Sultanate must protect its people and maintain the harmony and tranquility of its people. In the court system the royal court is more glorified, the people are only recipients of the situation if the judicial law is imposed.

III. Research Method
This research will be conducted at Junior High School (SMPN) 1 Kotapinang, Kota Pinang district, Labuhanbatu Selatan Regency. The research was conducted in the second semester 2018/2019. The subjects in this study were students of VII grade of Junior High School (SMPN) 1 Kotapinang. The object in this research is comic learning media based on local wisdom.

IV. Discussion
The application of learning comic media is based on the results of the validation of the expert team, namely material experts, image illustration experts and design experts. After being validated, the product was tested on individual students, small groups and limited field groups. The following will be presented in the test of media comic feasibility.
Validation by material experts was intended to find out the opinions of material experts about the feasibility of content, the feasibility of presentation and language on comic media in narrative text material. This validation was carried out by Mr. Prof. Dr. Amrin Saragih, M.A., Ph.D. and Bapak Mara Untung Ritonga, S.S., M. Hum., Ph.D. who is a language lecturer at the Medan State University. This validation is carried out to obtain quality comic media to improve Indonesian language learning at the junior secondary level, especially in narrative text material.
The results of the validation questionnaire showed that the aspects of comic media based on local wisdom in narrative text material were stated as "Very Good" with an average percentage of 89.37%. Content is declared feasible because it is at an average value above 75%. Material data can be seen in table 4.1 below: The percentage criteria for the appearance of indicators on comic media based on local wisdom in narrative text material that has been developed (Sugiyono, 2012:118) The questionnaire results showed that the language aspects of comic media based on local wisdom in narrative text material were stated as "Very Good" with a total percentage of 83.33%. These results are given by material experts. Language assessments are also declared feasible. This is because the average value in language assessment is above 75%. Language assessment is said to be inappropriate if the average value is obtained below 75%. The percentage criteria for the appearance of indicators on comic media based on local wisdom in narrative text material that has been developed. (Sugiyono, 2012:118) The questionnaire results show that the feasibility aspect of presenting local wisdom based comic media material on narrative text material is stated as "Very Good" with an average percentage of 89.58%. This means that the presentation of material in comic media is declared feasible because it is above 75%. The presentation of the material is said to be inappropriate if it obtains an average value below 75%. Data on the feasibility of presenting the material can be seen in table 4.3 below.  (Sugiyono, 2012:118) Validation of image illustration experts was carried out by Dr. Agus Priyatno, M.Sn. who is one of the lecturers of language and arts faculty at Medan State University. An assessment of this illustration is done to improve the quality of comic-based display of local wisdom in narrative material. the narrative is in the "Very Good" category with an average of 100%.  (Sugiyono, 2012:118) Validation of design experts was carried out by Dr. Evi Eviyanti, M, Pd. who is one of the lecturers at Medan State University. An assessment of this design was carried out to improve the quality of display of local wisdom-based media in narrative material. The questionnaire results showed that the visual aspects of comic media based on local wisdom in narrative text material were in the "Good" category with an average of 80.28%. Data from the results of illustrative expert can be seen in table 4.5 below.

No.
Answer  The percentage criteria for the appearance of indicators on comic media based on local wisdom in narrative text material that has been developed Budapest International Research and Critics in Linguistics and Education (BirLE) Journal Volume 2, No 3, August 2019, Page: 147-163 e-ISSN: 2655-1470(Online), p-ISSN: 2655-2647 www.  (Sugiyono, 2012:118) The results of the questionnaire indicate that the design aspects of comic media learning media based on local wisdom in narrative text material are declared "Good" with an average percentage of 75%. This means that the design of comic learning media is declared feasible because it is 75%. Presentation of the material is said to be inappropriate if it gets an average value below 75%. Data on the feasibility of medi learning design can be seen in table 4.6 below.  (Sugiyono, 2012:118) No.
Answer  The percentage criteria for the appearance of indicators on comic media based on local wisdom in narrative text material that has been developed (Sugiyono, 2012:118) No. Answer Budapest International Research and Critics in Linguistics and Education (BirLE) Journal Volume 2, No 3, August 2019, Page: 147-163 e-ISSN: 2655-1470(Online), p-ISSN: 2655-2647 www. bircu-journal.com/index.php/birle emails: birle.journal@gmail.com birle.journal.qa@gmail.com  showing that comic media in narrative texts based on local wisdom are in the "Very Good" category with an average percentage of 87.21%. The results of a small group trial at Junior High School (SMPN) 3 Kotapinang showed that the comic media in narrative texts based on local wisdom were in the "Very Good" category with a percentage of 89.43%. The results of a limited field trial at Junior High School (SMPN) 3 Kotapinang showed that the comic media in narrative texts based on local wisdom was in the category of "Good Good" with a percentage of 91.29%. This shows that there is an increase and feasibility of comic media in narrative texts based on the VII Grade Students of Junior High School (SMPN) 3 Kotapinang.

V. Conclussion
The feasibility of comic media in narrative texts based on local wisdom developed for VII Grade Students of Junior High School (SMPN) 3 Kotapinang fulfills the requirements and is worthy of being used as a learning medium. This was obtained based on the results of the assessment by material experts, image illustration experts and design experts on the comic media. The results of the material expert validation on the feasibility of material aspects gained an average of 89.37% with the category "Very Good", the aspect of language feasibility obtained an average of 83.33% with the category "Very Good", the feasibility of presentation aspects obtained an average of 89, 58% with the category "Very Good. The results of the validation from the illustrated expert obtained an average of 100% with the category "Very Good", while the results of the validation of the design of the learning media from the visual appearance aspect obtained an average of 80.28% with the category "Good", while from the aspect of design learning obtained on average 75% with the category "Good". Therefore, comic media in narrative texts based on local wisdom are developed for VII Grade Students of Junior High School (SMPN) 3 Kotapinang that are suitable for use in the learning process. Budapest International Research and Critics in Linguistics and Education (BirLE) Journal Volume 2, No 3, August 2019, Page: 147-163 e-ISSN: 2655-1470(Online), p-ISSN: 2655-2647 www. bircu-journal.com/index.php/birle emails: birle.journal@gmail.com birle.journal.qa@gmail.com