Development of History-Based Digital Book Based on the 19th Century Lampung’s People Army Struggle in Local History Lessons

Agus Mastrianto, Sariyatun Sariyatun, Nunuk Suryani

Abstract


This study aims to develop teaching materials in the form of digital ebook by integrating local historical material on the Struggle of the Lampung People's Army at the State University in Lampung Province. The method used in this research is the development research (R&D) method. The stages of this research include the stages of analysis, design, development, implementation, and evaluation. The subjects in this study consisted of two material validators, two media validators, 48 students of semester VII students, one of whom was a lecturer in history education. The results of this development research show that digital history-based teaching materials (ebooks) based on local people's struggles in Lampung are proven to be valid based on the assessment of material experts and media experts. Based on the results of small group trials, limited group trials and large group trials show that digital history-based teaching materials based on local history of the struggle of the Lampung people's army proven to be effective and in accordance with needs analysis.


Keywords


Development; Digital Ebook; Lampung People's Army Struggle.

Full Text:

PDF

References


Andikaningrum, L., Damayanti, W., & Dewi, C.(2014). Efektivitas E-Book BerbasisMultimedia Menggunakan Flip Book Maker sebagai Media Pembelajaran dalam Meningkatkan Keaktifan Belajar Siswa (Studi Kasus pada Mata Pelajaran TIK Kelas XI SMA Kristen Satya Wacana Salatiga) (Doctoral dissertation, Program Studi Pendidikan Teknologi Informasi dan Komunikasi FTI-UKSW).

Borg, W.R. & Gall, M.D. Gall. (1983). Educational Research: An Introduction, Fifth Edition. New York: Longman.

Branch, Robert Maribe. (2009).Instructional Design: The ADDIE Approach.NewYork:Springer.

Dick, Walter ; Carey, Lou & Carey, James O. (2009). The systematic design instructional. New Jersey : Pearson Education Upper Saddle River

Fuada S , Nainunis, A.I, & Aditya N.W. (2017). PENGEMBANGAN BUKU AJAR IPS-SEJARAH DIGITAL SMP JURNAL TEKNIK INFORMATIKA, Vol. 7 No. 1.

Hartanti, D. (2013). Media Pembelajaran (Ebook). Pendidikan Tehnik dan Arsitektur Universitas Pendidikan Indonesia.

Leo Agung S., & Muh Akhyar. (2019). PENGEMBANGAN BAHAN AJAR DIGITAL SEJARAH LOKAL BERBASIS TOPONIMI DI VORSTELANDEN SURAKARTA. Seminar Nasional Sejarah ke 4 Jurusan Pendidikan Sejarah Universitas Negeri Padang.

Mentari Dwi, Sumpono, Aceng Ruyani. (2018). Pengembangan media pembelajaran e-book berdasarkan hasil riset elektroforesis 2-d untuk mengukur kemampuan berpikir kreatif mahasiswa. Journal of Science Education. Vol 2. No 2. Pp 131-134

Magasing, R. (2012). Pengaruh Pemanfaatan Hutan Mangrove Sebagai Sumber

Pembelajaran Geografi Terhadap Hasil Belajar. Bandung: Tesis SPs UPI.

Mulyasa. (2007). Menjadi Guru Profesional: Menciptakan Pembelajaran Kreatif dan Menyenangkan. Bandung: Remaja Rosdakarya.

Pranoto, W. Suhartono. (2010). Teori dan Metodologi Sejarah. Graha Ilmu. Yogyakarta.

Sadiah, Y. (2008). Network Glossary for Beginners, Sah Alam: University Teknologi Mara.

Saputra, A. (2018). Allocation of Education Budget in Indonesia. Budapest International Research and Critics Institute (BIRCI-Journal), P. 142-148.

Saputro Suryo T. (2019). Pengembangan Buku Digital Ips Perubahan Dan Tumbuhnya Semangat Pada Masa Penjajahan Smpn 1 Juwiring.

Soetomo. (1993). Dasar-Dasar Interaksi Bahan Mengajar. Surabaya: Usaha Nasional.

Sudijono, Anas. (2005). Pengantar Evaluasi Pendidikan, Jakarta: Raja Grafindo Persada

Syafrudin. (2019) Pengembangan Digital Book Berbasis Android Untuk Menstimulus Psikomotorik Siswa. Jurnal Pendidikan Teknologi Informasi. Vol 3. No 1. Pp 8-18.




DOI: https://doi.org/10.33258/birle.v3i2.943

DOI (PDF): https://doi.org/10.33258/birle.v3i2.943.g1268

Article Metrics

Abstract view : 62 times
PDF - 37 times

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.