The Development of Digital Comics Based Teaching Material of North Sumatran Folklore for X Grade of SMA in Medan City

Fitriani Lubis, Achmad Yuhdi, Atika Wasilah

Abstract


This study has purposes to develop the teaching materials for 3.7 and 4.7 basic competencies to identify and retell the values and the content in folklore through digital comics based of North Sumatran folklore and for X grade students at SMA Negeri (senior high school) 4 Medan.  Research & Development (R&D) method is used in this study, meanwhile the development model used is Four D with the stages of 1) Defining, 2) Designing, 3) Developing and 4) Disseminating.  The final results showed that after passing a feasibility test through a validation assessment by material experts, the average score of 2 experts was 91.38%, the average score of the media expert for validation assessment was 85.22%, the result of the small group trial was 89.58% and the result of the large group trial was 90.21%.  The effectiveness test of digital teaching materials usage based on the evaluation of learning outcomes reached an average of 80 in which 24.3% obtained the interval score of 90 TPS ≤100, 63.6% obtained the interval score of 75 TPS < 90, and 8.1 % obtained the interval score of 60 TPS < 75. Based on the research findings, the digital comic based teaching material of North Sumatra Folklore was suitable to be disseminated to help teachers and students in comprehending the Indonesian language lessons in identifying and retelling the values in the folklore.


Keywords


Teaching Materials, North Sumatra Folklore, Digital Comics

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DOI: https://doi.org/10.33258/birci.v4i4.3027

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